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Electro-acoustic Music: A Primer

by Matthew C. Saunders, DMA

 

 

            Contents:

            Introduction

            Some Considerations in the Use of Electro-acoustic Music

            Arranging with Electronic Music

 

Introduction

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For several thousands of years, there were only five families of musical instruments:  the human voice, percussion (striking something), strings (scraping or plucking something), woodwinds (splitting a stream of air over an edge) and brass (amplifying vibrations produced by the lips).  In the nineteenth and twentieth centuries, however, a sixth means of musical sound was made possible by the use of electricity, and later, through the use of electronics.  This is known as electro-acoustic music.  Electro-acoustic music is concerned with two primary roles:  first, the creation of sound by converting electromagnetic energy into acoustic energy (sound waves); second, the manipulation of sound by converting sound waves to electromagnetic energy and performing some transformation on them before converting them back.  These two roles are summarized below, and are the two component streams of electro-acoustic music.

 

A.  Creation of Sound: (electronische Musik)

 

B.  Manipulation of Sound: (musique concrete)

 

 

            In scenario A, there is no pre-existing source for the music that is produced.  This type of composition was first explored by German composers and engineers working in Cologne in the early 1950s, and is frequently referred to as elektronische musik, meaning exactly that.  The process is analogous to a sculptor beginning with a piece of marble and chiseling away the extra parts to create a sculpture.  An analogy that may illuminate the situation of the electro-acoustic composer may be to imagine J.S. Bach wishing to write a piece for violin and being handed a saw.  He would then go into the woods, cut down a tree, build a violin, learn to play it and then be ready to write his piece.  To an extent, this occurs with every composer and every instrument:  the composer must understand the instrument for which the piece is composed.  The musical expression in this type of music lies in the composer’s choice of timbre, his or her skill in developing the desired timbre and, as in all music, in the formal construction of the piece to create a satisfying musical experience. 

 

            In scenario B, there is some pre-existing sound that is manipulated by electronic means.  The sound may be a musical sound from the beginning, or it may be a non-musical sound from the world at large.  This type of composition was first explored by French composers and engineers led by Pierre Shaeffer in the early 1950s and is frequently referred to by their name, musique concrete, where the term concrete denotes a conglomeration, just as concrete as a building material is made of many, varied, tiny, but preexisting particles.  To my thinking, musique concrete can be as simple as amplification of a single performer, or as complex as a piece such as Karlheinz Stockhausen’s Hymnen, a two-hour electro-acoustic piece that is based on the national anthems of several countries.  In either situation, a sound that was originally produced by acoustic means is transformed to electrical energy, which is then operated on in some way and then turned back into sound.  In musique concrete, the musical expression lies in the original choice of sound, the means for manipulating that sound, and as always, in the actual construction of a piece of music.

 

 

Some Considerations in the Use of Electro-acoustic Music

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            As an orchestrator or arranger, you will not always have access to the resources of electro-acoustic music.  The field itself is comparatively young, and orchestras and bands do not have, as a rule, provisions for the incorporation of electronic resources into their performances.  In addition, electro-acoustic music is notoriously hard to control in the concert hall, and it is not uncommon for a piece to sound wonderful in the studio but to fail miserably in a large hall.  Most conventional venues are not equipped for even high-quality simple playback of four-channel electronic sound.  However, the creation and control of electronic sound in the recording studio and on a compositional level is now crucial for work in popular genres, and the use of digital recording allows a wonderful array of possibilities.  The following consideration of various electro-acoustic methods should serve as a starting point, and is by no means exhaustive.

 

1.  Simple amplification:  It is more and more common for traditional instruments and voices to be amplified.  This may be desirable for a piece such as the Concierto de Aranjuez by Joaquin Rodrigo in which the classical guitar frequently is difficult to hear against the orchestra.  World-renowned classical guitarist Sharon Isbin generally amplifies her acoustic instrument when playing with an orchestra.  Her intent is not to turn a piece for acoustic guitar into a piece for electric guitar, but rather to allow the rather light sound of her instrument to be heard in larger halls in competition with a full orchestra.  Conventional wisdom would suggest that as much as possible the original timbre of the instrument should be preserved, but this may not be the case in new works.  George Crumb’s Black Angels for amplified string quartet makes use of the microphone’s abilities to greatly extend the decay of the bowed strings and to create distortion.

 

2.  Complex amplification:  A traditional acoustic instrument or voice may be not just amplified but processed by passing the electric signal through one or more filters.  This may create resonance (reverb), alter the tone quality using band-pass filters or even manipulate pitch.  Conversion of the electric signal to a digital bit-stream is now ubiquitous in recording and allows effects to be applied at the touch of a button, and then removed if they do not prove suitable.

 

3.  Specifically amplified instruments:  Some instruments have “electric” variants that are specifically designed for amplification and do not work well without it.  The most common example is the electric guitar, in which the metal strings vibrate in a magnetic field, creating an electrical signal that is converted to sound by an amplifier.  The electric piano and electric violin operate on similar principles.  None of these instruments produces much sound at all in the absence of a functioning amplifier.

 

4.  Electronic instruments:  Some instruments produce sound by first creating an electronic tone and then manipulating it in some way. 

 

While the earliest electronic instruments date from the 1890s, the first important example is the theremin, from the 1920s, named for its inventor, Leon Theremin.  This instrument generates a magnetic field which the player disrupts with the hands (which have their own magnetic field).  One hand controls pitch and the other hand controls volume.  This instrument can be heard symbolizing UFOs in many 1950s science-fiction films, and enjoyed notable uses on the Beach Boys’ album Pet Sounds.  The theremin is fairly unique in being an instrument that the player doesn’t actually touch.  Edgard Varese called for two theremins in his piece Ameriques.

 

An important electronic instrument of the 1940s was the ondes martenot, also named for its inventor.  This instrument sounds very similar to the theremin, but is controlled by a piano keyboard.  Like the theremin, all notes are connected by portamento-like glissandi.  Olivier Messiaen called for an ondes martenot in his Turangalila-Symphonie.

 

Both the theremin and the ondes martenot were limited to a single timbre, in both cases, a whistling tone based on the pure sine wave created by their oscillator.  By the 1950s, technology had progressed to a point that allowed the development of the analog synthesizer, an electronic instrument capable of various timbres by the use of multiple components and electronic settings.   Early synthesizers relied on the technique of additive synthesis, in which sine or other simple wave forms are layered to create new timbres (all sounds can, in theory, be expressed as the sum of one or more sine waves; in practice, it is much more difficult to replicate a given timbre than this makes it seem).  Soon, filters were added to synthesizers, allowing subtractive synthesis.  An interesting use of a bank of filters creates a device called a vocoder, which blends two sound sources (think Frampton Comes Alive).  The use of envelope generators soon enabled the control of attack and decay of individual notes.  Additionally, a bank of resonators can be used to allow a single pulse of sound to create resonances that are then themselves used as timbral sources.

 

Early synthesizers were multi-million dollar machines that filled entire rooms, much like early computers.  Also like early computers, these machines had only the most basic capabilities.  The first commercially viable synthesizer was the Moog synthesizer, which featured a piano keyboard to control pitch, and a selection of tone generators, envelope generators and filters to create musical sounds.  The original Moog (pronounced “moague”) synthesizers were fixed-installed, but were affordable by individuals and recording studios.  In the late 1960s, the MiniMoog, a simpler, portable version of the Moog allowed all your favorite rock bands to bring synthesized sound to the stage.  Timbre was controlled on all early synthesizers by a series of patch cables similar to old-fashioned telephone switchboards.  From this usage, we get the term patch to describe a specific electronic timbre.  Many listeners were first introduced to electronic sound through Wendy (nee Walter) Carlos’ album, Switched-On Bach, featuring the keyboard music of J.S. Bach performed on the Moog synthesizer.

 

Electronic organs, such as the Hammond B-3 became very popular during the early 1950s.  Many of these were essentially synthesizers with a limited number of preset timbres (the drawbars on the B-3 and other models).  This type of “organ” became very popular with churches and essentially has replaced the harmonium.

 

Beginning in the 1970s, led by the Yamaha Corporation, the digital synthesizer became the most frequently encountered electronic instrument.  Earlier synthesizers used electronic components to produce sounds that were analogous to the activity of the electronics inside, hence their designation as analog electronics.  A digital synthesizer creates sound by referring to a table of numbers and producing sound at a certain volume for each number.  This is also the underlying principle of digital sound formats such as CDs or MP3s.  On CD-quality music, these numbers go by at a rate of 14,400 per second.  This rate is known as the sampling rate, and allows accurate reproduction of sounds with frequencies of up to twice that range, that is, 28,800 Hz, which is well above the range of human hearing.

 

A digital synthesizer has two main parts.  The first is a tone generator, a computer that has stored within it (or entered into it) the instructions for creating and reading the wave tables for one or more timbres (or patches).  Each available timbre is referred to as a patch.  Some tone generators are programmable, meaning that the user can develop new timbres by altering the settings of the tone generator in some way, effectively creating a new wave table.  Other tone generators are limited to preset patches.

 

The second part of a digital synthesizer is a controller that allows the user to make music using the sounds created by the tone generator.  A controller usually takes the form of a modified piano keyboard, but other controllers have been developed over the years as well modeled on instruments.  In computer music, it is theoretically possible to use the computer keyboard as a controller.

 

A digital synthesizer may or may not have built-in speakers.  For professional settings, it is generally preferable to link the synthesizer to an external amplifier for more power.

 

Up until the early 1980s, synthesizers from different manufacturers were unable to communicate with each other; that is, a patch on a Kurzweil machine could only be played by that machine.  Conjure up an image of the keyboardists from Yes or Emerson, Lake and Palmer surrounded by racks and racks of keyboards, and you will see the result.  Each synthesizer was valued for its particular sounds, which could not be controlled by any other machine.  To remedy this, the music industry developed the MIDI standard.  MIDI stands for Musical Instrument Digital Interface, and is a common control language and set of hardware specifications that allows devices to communicate amongst themselves.  MIDI was intended for digital music applications, but has also been used to control other devices as well—a popular system of theatre lighting uses MIDI as its control language.

 

MIDI allowed two very important things to happen:  first, because devices were able to communicate, it became possible to use the tone generator from one synthesizer and the controller from another.  Shortly, the tone generator and the controller became separate devices, allowing for the specialization of each.  Second, the personal computer was brought into the loop, sometimes acting as a controller, but more frequently as a recorder and sequencer.  By recording MIDI control data, which takes much less bandwidth than audio data, and then playing it back, the computer became a valuable studio and performance tool, more or less replacing traditional tape recording by the year 2000.

 

Part of the MIDI standard was the standardization of 128 patches emulating acoustic instruments and sound effects.  On any MIDI-based tone generator, the patch 001 is labeled “Acoustic Grand Piano.”  This does not mean that every MIDI synthesizer produces the same grand piano sound, however—each model of tone generator is programmed with a different, proprietary wave table to create the “Acoustic Grand Piano” sound, and the quality of the sound will depend on that table.  In a device adhering to the MIDI standard, patch 001 will probably sound something like the “Acoustic Grand Piano” sound, but there is no guarantee.  In other words, the names of the patches will be the same, but the actual timbres may be drastically different.

 

 

4.  Computer music:  Since the late 1990s, computing power has become fast enough and cheap enough to create music of high quality on personal computers.  This has led, as mentioned before, to the near-replacement of traditional tape-based recording in the studio with digital recording controlled by computer.  Much of the same technology is highly useful to the electro-acoustic composer.

 

Sampling:  Before personal computers became affordable, the Yamaha Corporation began to incorporate a then-revolutionary capability into many of their digital synthesizers.  Sampling allowed a user to record a snippet of sound, save it as a wave table and use that sound as the basis for a new patch.  This has led to very high quality imitations of acoustic instruments which can be controlled by MIDI—an entire orchestra can be simulated by a single musician working at a personal computer with increasing verisimilitude.  The first really effective use of sampling was for drum machines.  The non-pitched percussion battery could easily be simulated this way because each instrument/beater combination only makes one sound.  Following Moore’s Law, as processing speeds, and thus bandwidth and storage capacity have become cheaper, more and more realistic sampling libraries have been created, existing as software rather than being hardwired into equipment.  The current industry standard, the Vienna Symphonic Library features samples made by musicians of the Vienna Philharmonic of individual pitches, often with many different articulations.  As a result, it is more and more common to find purely electronic performances in instances such as soundtracks and theatre performances where the musicians are heard but not seen.

 

Sequencing software:  A sequencing program (such as Cubase, Digital Performer or the industry-standard ProTools), allows the user to mix, edit and move tracks from various sound sources—live performances, recorded tracks and electronically-generated sources.  An idea of the value of sequencing software can be gotten by a comparison of writing a novel using a typewriter to writing one using a word processing program.  A 32-track mixer can easily be run from a standard desktop computer with a sufficiently large memory capacity, a far cry from the mix-down techniques employed during the tape era.  Musique concrete, which traditionally involved literal cutting and splicing of tape with razor blades, has been rendered, in fact, a much less painstaking task, and all electro-acoustic music can be controlled through vastly simpler (and more reliable) means.  More importantly, for the electro-acoustic composer, sequencing software gives a visual element to the process of electro-acoustic music that is similar to the traditional score, with various sound sources appearing as a stack of horizontal tracks, and time progressing from left to right across the computer screen.

 

Synthesis software:  In addition to having the capability to record music, computers are now fast enough to produce sound in real time, in effect simulating digitally the process of creating sound.  Software synthesizers may be plug-ins to sequencing programs or may function as stand-alone software (or both).  The plug-in versions of these synthesizers can be used to allow real-time performance of newly designed timbres to be integrated into a project along with numerous other sources.  While some synthesizers are designed to emulate traditional analog synthesizers (the Moog is a popular choice because its sounds are by now very familiar to us), others leave the choices wide open.

 

An example of a software synthesizer that is capable of much more is Max/MSP, which incorporates synthesis, playback of prerecorded files and a wide range of processing to allow a composer to literally “build” a composition in a programming environment similar to Visual Basic.  Max/MSP also communicates with MIDI devices, allows the use of video elements to create multimedia pieces and can be used to control sound systems.

 

Computerized data processing:  Computers have many other possibilities to appeal to the composer.  A technique called granular synthesis breaks a sound file into very small (approx. .1 to .01 sec) grains, which are then randomized to create new textures and timbres (patches have been written for Max/MSP which do this effectively).  The use of the Fourier fast transform to determine the component frequencies of a sound allows the use of spectral music, in which a sound is reproduced by creating its component frequencies (as in the music of Tristan Murail and others).  A computer, for example, can take the sound of a clarinet, and break it into its components (all members of a specific harmonic series).  A composer could then assign each of those frequencies to another instrument and recreate that sound, albeit in a very different (and hopefully interesting) way.  Computer-aided composition is yet another possibility.  For example, a program could be written in which a composer enters a starting chord, an ending chord and the number of chords desired in between, and then allows the computer to “write” the missing sequence of chords.  A program called Open Music was designed for just this sort of application, and is available as shareware.  Since the beginning of the computer age, programmers have attempted to teach computers to compose in their own right.  This presumes a system of composition where there are “right” and “wrong” notes that can be easily predicted.  As far back as the mid-18th century, composers such as C.P.E. Bach and Mozart were able to develop this type of formulaic, automated composition, since functional tonality lends itself particularly well to this effort (reasonably simple, fairly few choices in terms of harmony, reasonably strict formal structures).  The first attempts to teach computers to harmonize simple tunes were fairly successful, but by and large, composition has been left to the humans.  As artificial intelligence advances, this may not always be the case.

 

Arranging With Electro-acoustic Music

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            The arranger has many considerations when electro-acoustic music is involved.  Given that the electronic element may be as simple as a microphone and an amplifier, it is an area that we all must deal with.  Here are some guidelines:

 

  • Be as specific as possible and as clear as possible.  Many conductors and performers are not adept with the technology of electro-acoustic music and need it to be made very clear and very simple.  If a performer is to activate a recorded track during the performance, it must be clear when, how and who should do so.  The provision of a foot pedal to give a cue to a laptop computer running Max/MSP or some other program is a fairly simple and more-or-less foolproof means for achieving this.
  • Don’t use an electro-acoustic instrument when a traditional instrument will achieve the desired effect.  Reserve electro-acoustic means for those situations where nothing else will do.  Traditional instruments have been refined over hundreds of years, and their technique and timbre are generally very highly developed and very appealing.  An electronic substitute will generally sound inadequate, clichéd or simply annoying.
  • Use electro-acoustic instruments to achieve that which can’t be done by traditional means:  extremes of pitch, both high and low, glissandi between these extremes, sampling of real-world sound sources, manipulation of sound to produce new timbral effects and the performance of extremely rapid or extremely slow rhythms are all perfect uses for electro-acoustic music.
  • Be prepared for your music to become rapidly out of date.  The technology of music, like all technology, has moved extremely quickly over the last half-century and promises to continue to do so.  Take as an example all the music for “tape” produced since the 1950s—many of these pieces are on reel-to-reel half-inch tape, and the machines to play them back are becoming rarer and rarer as digital music has nearly left tape behind, to say nothing of such media as the eight-track tape, or wire recordings, vinyl analog records of all varieties, and alternate digital formats such as the Sony MiniDisc, digital audio tape and Laser Disc.  Even the standard CD may become a rarity one day, and the near-ubiquitous DVD already shows signs of being superseded by the Blu-Ray format.

 

In sixty years, electro-acoustic composition has moved from a few composers working in specially designed (and funded) labs using scrounged radio equipment to thousands of composers making music using nearly any computer (a popular hack has become the original Nintendo Gameboy, which can be programmed to create electronic music).  More importantly, the recording industry routinely uses techniques developed by composers of electro-acoustic music to produce popular music.  We are riding a sea change in the way that music is composed, performed and transmitted, and we do not yet know all the results.

 

Email:  matthew@martiandances.com

 

All Rights Reserved, © 2008 by Matthew C. Saunders